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Window Decoration Generator (decgen)

  

Window Decoration native KDE 3.2 +

Score 74%
Window Decoration Generator (decgen)
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Window Decoration Generator (decgen)
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Window Decoration Generator (decgen)
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Link:  http://www.den-4.com
Downloads:  11549
Submitted:  Sep 9 2005
Updated:  Jan 8 2006

Description:

Window Decoration Generator

0.5 New! Added wheel event support (contributed by
Knut Morten Johansson, many thanks), fixed a few outstanding bugs, and bumped template to 0.2 including a complete images change. Read the ChangeLog!

0.4 adds a new configuration dialog to the generated window decorations as well as colorizing support (See screenshot 2).

With 0.3, decgen brings full automation to KDE window decoration generation. Prior to 0.3, after generating the header (super.h), it would have had to be integrated into the source tree manually. Now just run automerge and build your tree. If you can build a mockup, you can build a window decoration.

You'll need png2qrgb 0.3 and the decgen 0.4 download. And decent gimp'ing skills. ;)

Pay attention to README, CREATE, and COLORIZING within the decgen distribution. Any improved documentation, script hacks, or engine improvements, send them along.

Thank you come again.

"The bazaar software model doesn't work so well with everyone taking and not contributing back." - Fyodor




Changelog:

2007-01-8 Nick Bargnesi

* tagged version 0.5

* template-0.2/kwin/template.h: mark-up the TOPSPACING variable

* template-0.2/kwin/template.cpp: modified to remove the help button as
the enfants decoration makes no use of it

* template-0.2/kwin/template.cpp: modified updateMask() to support the
enfants decoration

* images/*: defaulted to the enfants window decoration

2006-01-5 Nick Bargnesi

* template-0.2/kwin/template.h, template-0.2/kwin/template.cpp: added
WheelEvent support (TemplateClient::WheelEvent(QWheelEvent)) from Knut
Morten Johansson

* template-0.1.tar.bz2: migrated to version 0.2 with mouse wheel event
support

2005-09-11 Nick Bargnesi

* AUTHOR: added AUTHOR

* COLORIZING: added COLORIZING description

* template-0.1/kwin/config/templateconfig.ui: support colorizing options,
added tooltips, remade the configuration dialog

* template-0.1/kwin/temmplate.cpp: support colorizing, respecting KDE's
color settings

* CREATE: fixed more typos, probably introduced others, and added
documentation for automerge.sh

* automerge.sh: added automerge.sh to automate the tiles.h.stripped
step

* CREATE: clarified instructions to _not_ overwrite tiles.h.stripped
and ensure to save as tiles.h instead

* generate-header.sh: bail out if a super.h header already exists

* CREATE: fixed a typo

* transform.sh: Added -e option to transform script to support the
enable-libsuffix options to configure

* src/png2qrgb.cpp: Added error checking, verbose usage information, and
the --attr-only option to generate image width, height, names

* src/png2qrgb.1: Modified the man page source to reflect the new
attr-only option.




LicenseGPL
(decgen-0.5)
(png2qrgb-0.3)
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 .

 
 by p0z3r on: Sep 14 2005
 
Score 50%

Now are the colors hardcoded into the windec based on the png's used or does it still honor the kde colors specified that non generated windecs use?


cheers,
-p0z3r

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 Re: .

 
 by maitre on: Sep 14 2005
 
Score 50%

From what I can tell, the AKDC engine was about to include colorizing according to kcontrol but Rafael never got around to it. So currently there hard-coded to the PNGs.

So yeah, the color restriction is there but to be able to crank out window decorations from PNGs, fully native, is even simpler than the ice's decorations. And I've got the added benefits of transparency (screenshot 3). Something sorely missed in the kde icewm engine.


--
Ssssh... don't tell Canada.
Den 4 F/OSS Developer
http://www.den-4.com

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 Re: .

 
 by maitre on: Sep 14 2005
 
Score 50%

More specifically and to the point, it's just like AKDC. Fancy shmancy but with the color restrictions. Care to hack the engine for me? ;)


--
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Den 4 F/OSS Developer
http://www.den-4.com

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-
.

 DecoNG

 
 by bitwit on: Sep 17 2005
 
Score 50%
bitwitbitwit
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way cool !
I was going to take Akwa (http://www.kde-look.org/content/show.php?content=17255
in this direction but I've been busy working ft.
the season is almost over and I'll have some time to compile, install, test.
I'll have some feedback for this proggie.
can't wait to get back to some coding.


#B^]
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 when?

 
 by janet on: Sep 24 2005
 
Score 50%

Can't wait ;)


Bring back the shark to Kanotix!
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 screenshot #3?

 
 by felipe on: Sep 26 2005
 
Score 50%

What's the kwin theme in the third screenshot? It's awesome! I thought that by downloading the package i was actually getting *that*. Is it some sort of example created with dec-gen? If not, could you provide us with a download link? Many thanks :)


-- "just because you're paranoid, doesn't mean they're not after you"
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 Re: screenshot #3?

 
 by maitre on: Sep 26 2005
 
Score 50%

Somatic-Red.


--
Ssssh... don't tell Canada.
Den 4 F/OSS Developer
http://www.den-4.com

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 transform.sh changes

 
 by tomoe on: Sep 26 2005
 
Score 50%

Hi.
Since i'm on a SuSE 64bit version i had to change transform.sh slightly to get it working.
Since i never used a 64bit version of another distributor i don't know if they also use libsuffix, but for SuSE it worked like this:

Changed
if bash configure --prefix=`kde-config --prefix` >/dev/null 2>&1; then

to
if bash configure --prefix=`kde-config --prefix` --enable-libsuffix=`kde-config --libsuffix` >/dev/null 2>&1; then

Since i don't have a 32bit version handy right now, i can't check if this line would also work on a 32bit system ...


lol internet
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 Re: transform.sh cha

 
 by maitre on: Sep 26 2005
 
Score 50%

I'm on Gentoo in 64 bit, I remember that enable-libsuffix option from my days with Fedora though. How quickly I forget things like that when moving to Gentoo. :)

Thanks too, I'll incorporate a check for a 64 bit version when I can.


--
Ssssh... don't tell Canada.
Den 4 F/OSS Developer
http://www.den-4.com

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.

 Hey this is a nice..

 
 by motyR on: Sep 26 2005
 
Score 50%

way Kooler than i thought it would be:) but if i may ask for one improvement i would have to say that the colors should not be hard coded as they were for akdc, i know that rafael had a problem in colorizing complicated deco's like for example Nvidia, but i offered some solution by painting in layers ( http://kde-look.org/content/preview.php?preview=1&id=16390&file1=16390-1.png&file2=&file3=&name=Glass ), hope u got what i mean :) anyway as i was saying Kool, Kool stuff man ;-)


PEACE!!!
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 Re: Hey this is a ni

 
 by maitre on: Sep 26 2005
 
Score 50%

Ooh, okay. I'll have to check out Glass when I can. Maybe you could point me to where I could look within your source?


--
Ssssh... don't tell Canada.
Den 4 F/OSS Developer
http://www.den-4.com

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