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Crystal-GL

  

Window Decoration native KDE 3.2 +

Score 74%
Crystal-GL
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Crystal-GL
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Crystal-GL
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Link:  http://
Downloads:  51524
Submitted:  Dec 19 2004
Updated:  Jan 26 2005

Description:

Crystal-GL is the next generation of my crystal window decoration theme.
By using OpenGL to render itself, it simulates refraction and light mapping! Check out screenshots! NOW!

I name the deco HIGHLY EXPERIMENTAL! Don't blame me, if it brakes your computer into two, if it crashes kde or makes it unusable. THIS IS BETA, NO WARRANTY.
If it breakes kwin, even on startup, remove your ~/.kde/share/config/kwinrc file, to reset the kwin settings to default.

WARNING: You need to have write access to the 3D acceleration device, if exists. I.e.: /dev/dri/* or /dev/nv*. Otherwise the deco or kcontrol may crash.

It looks very similar to crystal, but has more eye-candy and smooth animations.

* Grabs your wallpaper and simulates bended glass, little lighting. You are able to specify the ior. ;)
* Support for button themes. Feel free to swamp me with cool themes. :D The themes are the same than the ones in crystal.
Knifty button theme by Enso

Disadvantages:
* Needs a working GL subsystem!!! Don't blame me, if yours is broken!
* Be careful on nvidia systems, if under load, the gl subsystem may become *real* slow, so my deco.
* Needs KDE >=3.2 and QT>=3.2 to compile.
* May be slower than any other deco
* May be fat
* May make you drool, and you might forget to eat, sleep or even breath!


-- INSTALL -------------------------
Basic Installation (from the console):
- Step 1
$ ./configure
OR: $ ./configure --prefix=`kde-config --prefix`
- Step 2
$ make
- Step 3 (as root)
# make install

If configure fails, check that you have both the Qt and KDE development headers installed. If you used a previous version before, you need to restart kde to use the upgraded version.
------------------------------------


Please give some feedback or tell me some improvement suggestions.
I would be very happy about some packages, like for Mandrake, Debian, Suse, Redhat, etc! PLEASE DON'T POST PACKAGES AS NEW CONTENT, just notify me and mail it to me, and I'll host them.

PROVIDED PACKAGES MAY NOT BE UP2DATE! Check out versions number!

Thanks to bitwit for each others help with the GL-deco stuff!

Enjoy! :)

Check out crystal (non-gl) at:
http://kde-look.org/content/show.php?content=13969


Sascha Hlusiak




Changelog:

* All packages up to date now

0.8.1:
* Made look antialiased caption damn good. Enabling this is RECOMMENDED now!
* Fixed menu button image bug
* Split up rendering process into four for each border. Maybe speed up or (most likely) speed down. :-/ Should fix nvidia-slowdown-bug on maximized windows.
* Added feature: "Scroll" through windows, by using the mouse wheel on the title bar, as well as an option in the configuration dialog to disable this immediately :>
* Improved config dialog a little


0.8.0:
* Added extreme slick "handpainted" button theme (thank you, Marco)
* Fixed some bugs, which almost drove me crazy on my notebook.
* Little speed up in the initialization
* Improved my "button-rendering-engine" a lot. Now button tinting uses GL, too.
* Added more options for button tinting.
* Added option to make the hover effect fade
* Added option to disable the transparency feature completely (don't dare!)
* Added information of direct rendering and glx version to the control center preview
* Got rid of some unneccessary code, probably put in a lot of more unneccessary code.
* Added a benchmark feature for my internal use (ctrl+alt+shift+RightButton on the title bar)


0.7.5:
* Added Knifty button theme (thanks to Enso)
* Fixed buttons
* Little code rearrangement, nothing visible




LicenseGPL
(SOURCE: crystalgl-0.8.1 (tar.bz2))
(Debian: crystalgl-0.8.1 (deb))
(Mandrake/Fedora: crystalgl-0.8.1 (rpm))
(SuSE: crystalgl-0.8.1 (rpm))
(Slackware: crystalgl-0.8.1 (tgz))
(Gentoo ebuild: crystalgl-0.8.1 (ebuild))
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 just so you know

 
 by nuka on: Dec 22 2004
 
Score 50%

im not having the same probs with .7.3 as i was with .7.2, and it feels faster than .7.1. or is that just me?


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 Login freeze

 
 by Deciare on: Dec 22 2004
 
Score 50%

If I already have a session of kwin running, I can switch to and use Crystal-GL without problems, but X freezes whenever kwin is restarted. The freeze also occurs when I log in, but not until I open a window that has a border (i.e. GKrellM, kicker, XMMS and all that are fine).

I'm using Frugalware's KDE 3.3.2 with X.Org 6.8.1 and an nVidia card with driver version 1.0-6629.


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 Re: Login freeze

 
 by nuka on: Dec 22 2004
 
Score 50%

reinstall it.

it might work, it might not.


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 Re: Re: Login freeze

 
 by Deciare on: Dec 22 2004
 
Score 50%

Already tried that. Along with reinstalling KDE, moving the old config out of the way, etc.


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 Re: Re: Re: Login fr

 
 by nuka on: Dec 22 2004
 
Score 50%

are you compiling from source? try that.

also, try using an older version, like .7.1. .7.2 didnt work at all for me, .3 is great so far.

you can also just change the deco when kde exits and change it back when it starts up, its not like youre constantly logging in/out of the computer anyway.

but most importantly, this bug should be fixed, this is just a temporary work-around.


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 Lighten

 
 by mrvanes on: Dec 22 2004
 
Score 50%

This is really great!

One little wish though: I would _love_ to see a 'brighten' or 'lighten' feature for this deco so that even on dark backgrounds the foreground window would stand out a little more. Plus, I think the resulting glowing effect would be great!


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 Very well

 
 by ZeGeek on: Dec 22 2004
 
Score 50%

It works very well now on my system. Thank you, It is a very good work.

I noticed that render of some fonts like "URW Chancery" is very bad.


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 "???"

 
 by cyclon on: Dec 22 2004
 
Score 50%

How about another languages??? Russian for example?


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.

 Re: "???"

 
 by lordcrow on: Dec 23 2004
 
Score 50%

i don't know anything about russian... but i can help for a spanish version ;)


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 Killed my KDE

 
 by shutdown on: Dec 22 2004
 
Score 50%

It does not work for me...
I am using KDE 3.3.2 and first it seemed to work perfectly, but after a restart my whole X session froze when I tried to open a window using this style.
Is it KDE 3.2.x ONLY???


shutdown
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.

 Re: Killed my KDE

 
 by dralgebra on: Dec 23 2004
 
Score 50%

Heared this problem from quite a lot of people now. This is definitely a bug, I thought I had fixed it.. I will need some testing on other machines.

I use KDE 3.3.2 and it workes fine, as on a Debian with KDE 3.2.2, which workes fine now, too.

Does the whole X freeze, are you able to move the windows, are you able to move the mouse cursor?

I'm so sorry that I cannot reproduce this now. :(


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 Re: Re: Killed my KDE

 
 by Deciare on: Dec 23 2004
 
Score 50%

When kwin causes X to freeze, the screen stops repainting. It's still possible to move the mouse cursor around, but nothing responds to clicks or drags. GKrellM graphs stop updating, animated GIFs stop animating, toolbar buttons don't respond to mouseovers, etc.

I have to kill kwin (SIGKILL), edit kwinrc to use a style other than crystalgl, then restart kwin. Otherwise, it'll freeze again when kwin tries to paint a border around any window.

Once kwin is up and running, switching back to crystalgl is not a problem.


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.

 Re: Re: Re: Killed my KDE

 
 by bitwit on: Dec 23 2004
 
Score 50%
bitwitbitwit
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careful!
things may not appear active due to painter failure but the window structures can still be active.
during testing and development of these GL decos I have,
during an apparent lock, pressed ALT-F2 to get a requester to type in a command,
the requester was not painted but I typed in a command and hit enter just for a lark,
it executed !


#B^]
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.

 Re: Killed my KDE

 
 by lordcrow on: Dec 23 2004
 
Score 50%

just a stupid question: is this bug from the source version or the package(e.g. slackware) version ???


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.

 Re: Re: Killed my KD

 
 by dralgebra on: Dec 23 2004
 
Score 50%

Of course I recommend using the most current source rather than a package, but if the package was compiled properly with the most current sources, there should be no difference.
I know that earlier versions had the locking problem, but I hoped to have fixed it. :'-(


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