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AKDC Beta3 preview 2(see changelog)

  

Window Decoration native KDE 3.2 +

Score 71%
AKDC Beta3 preview 2(see changelog)
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AKDC Beta3 preview 2(see changelog)
zoom


AKDC Beta3 preview 2(see changelog)
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Link:  http://assk.berlios.de
Downloads:  109665
Submitted:  Apr 30 2004
Updated:  Dec 20 2004

Description:

AKDC means Advanced Kwin Decoration Client ;-)

with this im trying to make the life easier for graphical designers, giving them a efficient and optimized native kwin decoration code where they only need paste some pixmap and check some options.

---------------------------------------------
IMPORTANT README
-----------------------------------------
Today AKDC beta2 (will become ASSK(Advanced Skin Support for KDE)in a near future)is released
Project moved to berlios.de

credits---------------
thanks to alexandrie & treetog from pixstudio for their WB for windows between other for their awesome art work




Changelog:

-alpha
1.automatic layout calculation based on pixmap size
2.fixed buttons events
3.custom border(not automatic but more readable)
4.change the 1 bit qbitmap buton decos for qpixmap.
5.some work over text shadows

-alpha2
1.buttondecos handle a custom pixmap for every events(over, normal pressed) in active and inactive mode
2.Square button and round button(square for max, mix,close round help, menu,etc) can now have diferent sizes(example round button 14x14 square button 19x19)
3.some speed fixes

-beta
1.A lot of speed improvements
2.Text Shadow color code implemented
3.App Icon Effects(colorize gamma gray transparent etc) implemented
4.right top corner adjust the size for number of buttons
5.Auto layout code implemented(you only have to paste the pixmap and the code do the rest)
6.Avatar code implemented(is just a name for a functional programable button in the decoration)
7.Code more readeable.
8.All graphic glitches fixed
9.text position code implemented
10.Some work in blending options(not functional until RC1)

-beta2
1.buttons drawing code rewrited from the scratch
2.auto layout calculation finished
3.a lot of bugfixes
4.some progress in very complex mask
5.optimized painter code for stretch pixmap(ported to drawPixmap)
6.finished disabled buttons code
7.begin the project of a new AKDC control center(maybe ready for test in rc2)
8.port image loader api to KPixmapIO(much faster)
9.finished code to handle themes with 2 different sizes(see second screenshots(is the same corona theme))
10. a lot of improvements on irregular size buttons

-beta3 Preview 1
1.change image engine to QPixmapCache
2.improvements in image's stretcher code
3.support for tool windows
4.begin the code to a new engine based on cairo(it seems to be faster than QPainter)
5.support xcomposite extensions for shadows and transparency
6. a lot of work done in blending engine
-beta 3 preview 2
1.new text and shadow api based on kdesktop shadow engine
2.icon app follow text position
3. auto truncate text when text is larger than window width
4.abort of qpixmapcache engine(is really unstable and hard to control)
5.support for kde 3.3 new buttons api
6.new control center that fit on any screen larger than 640x480
7.new theme based on alienmorph from alienware
8.speed improvements(is really fast now)




LicenseQPL
(Luna)
(Luna Metallic)
(nVIDIA)
(Soft Crystal)
(Royale(Media Center Theme))
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 wrong maps

 
 by Superstoned on: Jun 15 2004
 
Score 50%

hi

tried installing from the zip for mandrake (I run 10.0/cooker). but it didnt show up, while it compiled and installed very well. so I looked around, and found the files on a strange place (at least, strange for my KDE installation): in /usr/local/kde (/share and /lib).
but my KDE is installed in /usr. the windec shoulnt be in /usr/local/kde/share/apps/kwin but in /usr/share/apps/kwin
and the libs shoulnt be in /usr/local/kde/lib but in /usr/lib.

how can I change that??? moving the files by hand doesnt work...


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-

 compiling error

 
 by mmodem on: Jun 17 2004
 
Score 50%

I started with:
./configure --prefix/usr/

then when doing make i get errors:

then mv -f ".deps/nvidiaconfig.Tpo" ".deps/nvidiaconfig.Plo"; \
else rm -f ".deps/nvidiaconfig.Tpo"; exit 1; \
fi
nvidiaconfig.cpp:27: error: duplicate `const'
nvidiaconfig.cpp:186: error: duplicate `const'
nvidiaconfig.cpp:314: error: duplicate `const'
make[3]: ** [nvidiaconfig.lo] Erro 1
make[3]: Leaving directory `/home/mmodem/tmp/anvidia-1.0a-3.2.0/kwin/config'
make[2]: ** [all-recursive] Erro 1
make[2]: Leaving directory `/home/mmodem/tmp/anvidia-1.0a-3.2.0/kwin'
make[1]: ** [all-recursive] Erro 1
make[1]: Leaving directory `/home/mmodem/tmp/anvidia-1.0a-3.2.0'
make: ** [all] Erro 2


Any help?


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-

 Re: compiling error

 
 by mmodem on: Jun 17 2004
 
Score 50%

Forgot to say that i use Mandrake 10.0 and i have 3.2.3 -19.1.100mdk installed.

And i was trying to compile nvidia-1.0a-mandrake-3.2.0.zip.

Also had problems when trying to compile nvidia-1.0a-3.2.0.zip, i had this output:

if test "$ret" = 0; then echo '#include "nvidiaconfig.moc"' >> nvidiaconfig.cpp; else rm -f nvidiaconfig.cpp ; exit $ret ; fi
uic: File generated with too recent version of Qt Designer (3.3 vs. 3.2.3)
make[3]: ** [nvidiaconfig.cpp] Erro 1
make[3]: Leaving directory `/home/mmodem/tmp/nvidia-1.0a-3.2.0/kwin/config'
make[2]: ** [all-recursive] Erro 1
make[2]: Leaving directory `/home/mmodem/tmp/nvidia-1.0a-3.2.0/kwin'
make[1]: ** [all-recursive] Erro 1
make[1]: Leaving directory `/home/mmodem/tmp/nvidia-1.0a-3.2.0'
make: ** [all] Error 2

Anyone one of them gives errors.
Any help???


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 Re: Re: compiling error

 
 by ssawan786 on: Jun 18 2004
 
Score 50%

I am getting the same errors too.


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 Oh

 
 by elektroschock on: Jun 23 2004
 
Score 50%

don't clone, invent by yourself. It's not difficult to modify the NVIDIA concept.


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-
.

 Re: Oh

 
 by jrch2k on: Jun 23 2004
 
Score 50%

i'm a c++ developers making a new engine for kwin, automatic enough to be easier than IceWm but native with a lot of graphic posibilities, i'm not a graphical designer.

i'm using this nvidia pixmaps just for see something (i love nvidia anyway), in fact when i finish the code you will see something like 40 WindowsBlind decos working with this engine

well, so if you don't like it modify it to something you like or just don't use it


Windoze must die
Reply to this

-
.

 Re: Re: Oh

 
 by Halcyon-X on: Jul 12 2004
 
Score 50%

I think it's a great idea, KDE really needs an easier way to install skins, keep it up! I hope it turns out really well!


Reply to this

-

 suse9.1 amd64

 
 by Linuxglider on: Jun 23 2004
 
Score 50%

please help me - i like this windeco but i cant get it to work.
If someone have managed it with suse9.1 (amd64 install) please post how to make this possible.
greetings
Linuxglider


Reply to this

-
.

 Re: suse9.1 amd64

 
 by jrch2k on: Jun 25 2004
 
Score 50%

this must compile on suse9.1 (x86 or x86-64) without problems, amd 64 bits processors works with both 32 and 64 bits, so check if you have all development packages installed on your box

in fact i am making the beta version in suse9.1


Windoze must die
Reply to this

-

 Compile Problems

 
 by rfujimoto on: Jun 24 2004
 
Score 50%

Just a heads up, I ran into some compile problems where *.moc's wheren't generated.

I don't know what it all means, or why it happened, but I did fix it by manually creating the moc's. Example:

if /bin/sh ../libtool --silent --mode=compile g++ -DHAVE_CONFIG_H -I. -I. -I.. -I./../../lib -I/usr/kde/3.3/include -I/usr/qt/3/include -I. -DQT_THREAD_SUPPORT -D_REENTRANT -Wnon-virtual-dtor -Wno-long-long -Wundef -Wall -W -Wpointer-arith -Wwrite-strings -ansi -D_XOPEN_SOURCE=500 -D_BSD_SOURCE -Wcast-align -Wconversion -Wchar-subscripts -O2 -Wformat-security -Wmissing-format-attribute -fno-exceptions -fno-check-new -fno-common -MT nvidia.lo -MD -MP -MF ".deps/nvidia.Tpo" \
-c -o nvidia.lo `test -f 'nvidia.cpp' || echo './'`nvidia.cpp; \
then mv -f ".deps/nvidia.Tpo" ".deps/nvidia.Plo"; \
else rm -f ".deps/nvidia.Tpo"; exit 1; \
fi
nvidia.cpp:39:22: nvidia.moc: No such file or director

---- (then it would error out) ----

$ cd kwin && moc nvidia.h -o nvidia.moc && cd .. && make

The same would happen with kwin/config/config.moc

I'm using qt-3.3.2, kde-3.3.0_alpha1 if it means anything to you... Just a heads up really as this is all over my head.. thanks for the amazing work you're doing!


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-
.

 Re: Compile Problems

 
 by jrch2k on: Jun 25 2004
 
Score 50%

what distro??????????


Windoze must die
Reply to this

-
.

 debian

 
 by shimon on: Jun 28 2004
 
Score 50%

where is the .DEB ? DO YOU EVEN KNOW WHAT DEBIAN IS?

i try install from all those .zip files all had an error, but 1 of the werdest error i had was with GCC saying it couldnt be fund and it uses GCC to complete ?!?!?!


you must, you must use debian
Reply to this

-
.

 Re: debian

 
 by jrch2k on: Jul 2 2004
 
Score 50%

alpha stupid means !!!!early stage of development!!!

find a .deb somewhere in this page.

PD.
Fuck you


Windoze must die
Reply to this

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